Job Description
Research Engineer – 3D World Generation
SF, in-person
Build real-time AI pipelines for interactive 3D world & game generation.
Focus:
- Diffusion/world model pipelines
- Multi-agent orchestration
- RL for adaptive/open-ended creation
- Agentic + diffusion tools for simulated environments
Required:
- Production experience with large multimodal/agentic systems
- Distributed training or large-scale 3D/vision pipelines
Bonus:
- Diffusion training/fine-tuning
- World models, sim RL, robotics, multi-agent
- Game engines (Unity/Unreal) as testbeds
Compensation:
- $200k–$350k base
- Significant equity
- Benefits + visa/relocation
- Free housing, food, transport
